That is the main reason that led them to give buyers the improved version of the original.
The head of Larian Studios has explained the reasons why the Belgian team presented the improved version of Divinity: Original Sin all those PC gamers who once bought the original, while still including enough news to charge for it . And one of the main reasons is that the study are not fans of the DLC and updates payment.
The development of the Enhanced Edition began immediately after the release of the original game in June 2014, with about 40 employees working full time in the work as has confirmed the CEO study, Swen Vincke. And given that this time they did have an editor, responsible for producing the adaptation PlayStation 4 and Xbox One, the team "had a little more freedom."
"For us this was a new game console, so obviously we could reverse the port and take it back to PC". But it also brought some doubts. What to do with users who had already bought Original Sin? "These are the same guys who do so much for us possible," highlights the creative, alluding to the successful crowdfunding campaign that led to this game. "Are we really going to charge them for a improved version of the game, even though the large investment in it?" He adds.
As the investment was already covered, Larian Studios believed that "it would be too" charge for this enhanced like a new game version. And since "we really are not fans of the DLC and updates, you know what? We did this for a rehearing [consoles], and also give our fans, I hope you will appreciate, I will play again, and will help us when the game is on the street. "
Indeed, Larian Studios successfully overcame the crowdfunding campaign of Divinity: Original Sin II , so there's no denying that his way of acting and thinking has benefited them.