Phil Spencer explains, most of the co-op are carried out via Xbox Live.
The US website Gamespot has an interview with Phil Spencer , the main responsible for the Xbox division of Microsoft where he has lectured on the absence of the local cooperative in Halo 5: Guardians .
"Development teams make their decisions based on the bar to be achieved on issues of complexity and what they want to get into one product. We see the strength of Xbox Live today, you in your home, with me in my house ... We that's the most cooperative play today, "said Spencer. "With Halo 5, the team wanted to focus on making the spectacular experience, both visually on the screen as with all systems in place. I love to have a split screen, and obviously well as multiplayer Halo was born. But I think the team has chosen what you see on the market today and they want to do with the people. "
"Obviously we do not know the data for all machines that are not connected to the Internet," he explained about his claim that most games are played cooperatives through Live. "But when you look at how most multiplayer develop games Live it is the place because it is very easy and does not need to have anyone at home. I love the nostalgia of being on the same couch playing cooperatively as in the past, but I am also aware of the realities of today is so busy that people in their lives ... It is not easy for anyone to be in the same place at the same time. It's one of the advantages that Live, obviously offers. "
Halo 5: Guardians , remember, goes on sale for Xbox One on October 27 of this year 2015, and this link can consult our recent playable impressions of him.