Puzzles will have a greater weight in action, with several of these interconnected to respond to a larger one.
The director of Rise of the Tomb Raider has shared interesting developments related to this anticipated action adventure that ensures it will be three times larger than its predecessor.
"In addition to the story of Lara, which is very exciting, we are very happy to tell you about the new scale that we have achieved in Rise of the Tomb Raider. Our space exploration is three times higher than it was in the previous game" says Brian Horton, "and our graves are much larger."
Also the puzzle will weigh heavily in the development of the action, with a playable approach that focuses on solving various puzzles to give the answer to a major challenge.
"There are many enigmas that work together to solve a big puzzle," explains the director of Rise of the Tomb Raider. "We have also introduced new mechanical scanning, as Lara climbing trees or diving, you can use not only to scroll through the scenarios, but also to approach subtly an enemy and delete it from above or below, depending on the situation."
The new adventure of Lara Croft will be released on Xbox 360 and Xbox One next November 10. A PC and PlayStation 4 will come in 2016.